Erran/Erranites

You are an Erran, one of the native people of Abirria, a race born to Arsham/Arsii and created in the god’s great dreams. You are native to Abirria, and the vast majority  of your people live in Abirria, with only small pockets of the Erran population being found outside of your native nations. 

You are adaptive, competent, and have a powerful history, including being one of the oldest remaining races to live in Abraeas’Dor. Your people view love and romance as a must have experience, and your people have a custom of sharing their memories with other members of society during times of peace, in order to prepare for times of war and blood. 


The Erran have a strange humanoid look to them, with thin creases in their flesh all across their bodies, often inked and tattooed with gold, yellow, silver, or white ink to highlight the creases. These creases are your natural defense, sensing the wind, the temperature, the weather, and danger itself. These creases are called Sensory Veins, and these enable you to sense the world around you better than any other race on Abraeas’Dor. 

Your eye colors range from pure light grey all the way to bright purple, and a great portion of the Erran have dark brown, black, or dark grey skin, with a smattering of normal humanoid skin tones. 

Your throat can produce two voices at the same time, the second voice summoning the effects of the Heira Veil and magical language. Your people are known for their incredible spellcasting, and it is in large part due to your secondary voicebox that taps into the frequency of the Heira Veil to empower your spells.


Erran Species Template

Ability Score Improvements

  • 5e - You gain a +1 bonus to your Strength, a +1 bonus to your Constitution and a +1 bonus to Wisdom, Intelligence, or Charisma(choose one)

  • 3.5e - You gain a +2 bonus to your Strength, a +2 bonus to Charisma, Wisdom, or Intelligence(choose one)

Movement Speed - Your base movement speed is 40ft

Species - You are humanoid

Size - You can be small or medium in size

Proficiencies - You are proficient with Perception(5e)/Spot(3.5e), Listen(3.5e), and the Investigation(5e & 3.5e) Skills at 1st Level.

Darkvision - You have Darkvision out to 60ft.

Starter Feat - You can pick one feat to start your character with at 1st level.

Tremorsense - Your sensory veins enable you to feel things deep in the earth, around you, and listen to things from great distances. Your connection to the earth gives you Tremorsense. You have tremorsense out to 10ft at all times. 

Shared Memory - You and your people have an external organ, often protected fiercely, that enables you to share your memories and experiences with other sentient creatures. This is done through an organ on the right and left forearms called the Muae(Moo-aye), which is the physical manifestation of your memories and experiences. As a Bonus Action(5e)/Swift Action(3.5e) you can share an hour-long memory with a creature you are friendly with. This effect takes 1 minute to complete, but 1 hour of memory is shared. While sharing this memory, the ally you are sharing the memory with is able to see, hear, small, feel, and taste your memories as if they had physically experienced the memory themselves. 

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Regional Elves

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Ghorranii/Ghorranites